edenstargame.com Report : Visit Site


  • Ranking Alexa Global: # 4,716,531

    Server:nginx...

    The main IP address: 35.187.97.153,Your server United States,Ann Arbor ISP:Merit Network Inc.  TLD:com CountryCode:US

    The description :welcome pioneer......

    This report updates in 27-Jun-2018

Created Date:2012-11-14
Changed Date:2015-11-09
Expires Date:2020-11-14

Technical data of the edenstargame.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host edenstargame.com. Currently, hosted in United States and its service provider is Merit Network Inc. .

Latitude: 42.259864807129
Longitude: -83.71989440918
Country: United States (US)
City: Ann Arbor
Region: Michigan
ISP: Merit Network Inc.

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HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called nginx containing the details of what the browser wants and will accept back from the web server.

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Content-Encoding:gzip
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Server:nginx
X-Pass-Why:
Connection:keep-alive
Link:; rel="https://api.w.org/"
Cache-Control:max-age=600, must-revalidate
Date:Wed, 27 Jun 2018 05:32:12 GMT
WPE-Backend:apache
X-WPE-Loopback-Upstream-Addr:127.0.0.1:6789
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DNS

soa:ns-cloud-c1.googledomains.com. cloud-dns-hostmaster.google.com. 4 21600 3600 259200 300
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ipv4:IP:35.187.97.153
ASN:15169
OWNER:GOOGLE - Google LLC, US
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mx:MX preference = 10, mail exchanger = mail.edenstargame.com.

HtmlToText

news community game media -- eden star welcome pioneer… menu skip to content news community game media june development update 4 22nd june 2018 greetings pioneers! all new artwork for the bridge has been implemented this week with new points of interest and minables placed around the world. we wanted to ensure that there is a suitable placement of these nodes that makes them both easy to see while also fitting in with the aesthetic of what and where they are, harder than you think! also this week the stalker ai getting some love, a new dodge mechanic and backing away as the player approaches is in the works to make certain ai harder to hit. initial balancing passes have been started with the minables, weapons and ai in preparation for uploading a test branch and having more people playing and giving feedback. john – lead designer this week i’ve been organising a test build for the team at the epic games lab at staffordshire university. this gave us some great feedback to get our heads around. the day went down a storm and allowed us to focus on some objective gameplay points for improvements for the next steam build. very exciting to see people getting excited about the big changes we’re making! matt – art director after creating a good benchmark for crashed wreckage areas, i’ve moved onto reviewing a lot of the new artwork being pushed into the game. this includes new assets for the bridge areas and dam surface which create the ruined and ravaged look we’re after. there are a lot of doors in the game as well, so unification of their look and how you interact with them is on my radar, as well as practical work for the larger blast doors we have as entrance ways to a lot of the larger structures. lee – technical director this week i have been ironing out bugs with the stability/reaction system with tom and laurens help. there are a few more tweaks i need to make this weekend, but the combat with ai is looking really good. tom h – designer this week i have been creating the points of interest that will inhabit the world around the transmitter and silo areas, this includes creating camps long abandoned by men, large rocky outcrops that will provide perilous drops, and sections of ship wreckage that will hold valuable mining materials. as well as this i have been implementing the assets onto the bridge leading up to the dam from the drop pod, this area now has fully textured assets and makes the area as a whole seem much more broken and worn down. i have been creating large piles of debris that will hold some scrap metal on the ice if you dare to venture down and large holes in the bridge for you to traverse if you have the feet for it! yves – senior developer i’ve worked on part of the interaction logic this week, this will allow the ui guys to finish off what they needed to do. i’ve also focused on fixing some of the elements regarding environment oxygen depletion. ricky – lead developer getting the weapons to play unequipping animations when they deteriorate or are consumed in the case of grenades spears of food. fixed crash with edge case consumables and crash with interacting with foliage now we’ve added the ability to “use” foliage to gather from them. ryan – developer hi, i’m new to the team but this week i have been getting myself up to speed with the project and have been focusing on fixing client-side bugs surrounding the ui and items. john t – environment artist this past week i have been focused on producing the final few assets for within the dam. this has included floors, wall and door ways. i have also been on the task to apply these within the engine with the necessary material setups experimenting with procedural materials and masking techniques. captain tom – d esigner further ai developments have been taking place over at flix hq, i’ve been working with the lovely lee and lauren on implementing a dodge and counter attack for our stalkers and huntermites. ontop of that, i’ve been optimising our lighting and instanced static meshes, ready for our public release of the build, so everything runs nice and smoothly on supercomputers as well as potatoes (fingers crossed). og tom – designer this week there we’ve been running lots of tests and reviews that have been super helpful to drive the design forward. for me this means i’ve been thinking about rocks more than a normal person should. based on the review and feedback we decided that we weren’t happy with the current destructible rocks, they were either too hard to find or not obviously minable. so i have been testing out different styles of destructible rocks in the environment to see what works for both gameplay and visuals. other than that there has been the usual barrage of getting things fixed like doors, weapons, destruction and crafting. will h – 3d artist this week has been focused on creating breakable crates for spawning common items. in the end, these two will need to have broken versions in order for them to have a satisfying smash when the player cracks them open. i have also been making various tweaks and properly setting up the bridge assets to be used wherever they’re needed. marcin – designer on the systems front, i have implemented a new method of saving the state of existence of many new objects that new to the game, such as oxygen canisters, crates, and various new weapons. we needed that so the lose items that you pick up as you play can stay gone when you load the game. we are also undergoing more testing or the objective system and we are starting to look into doing another pass on the collision setup across the world. in comparison to the live version of the game we have new environments and surfaces that need to properly interact with each other and the rest of the game. that is something i will be focusing on next week. charlotte – concept artist this week i have been tweaking areas of the medical pack from last week in addition to finishing the design of the water container, tightly sealed in a metallic casing. lauren – lead animator hit reaction and dodge animations have been the focus this week. starting with the stalker and moving on to the huntermite, i have been making sure each ai has a suitable amount of reactions to fit our new stability system that ramp up with each hit. as well as hit and stagger reactions there will also be a chance for the ai to make a ‘dodge’ movement, to take them out of the players range and ready to attack again if you managed to hit them a few times in succession. along with the ai work i have been fixing up various animation bugs and implementing the hit while blocking animation for the axe. jamie – qa this week i’ve been testing out the different enemies thoroughly and posting bugs to do with their attack behaviour. i’ve also been running through the level and reporting on any collision issues in the critical path in the level along with reviewing and signing off fixed bugs and new features. see you in the fray! -team flix connect with us! june development update 3 15th june 2018 greetings pioneers! oh we are indeed perfectionists, there’s a certain level of polish that we’re aiming for here before we unleash these changes upon the world. the quality of the experience and atmosphere is important to us, purely because it needs to be as immersive as possible to be the most enjoyable, even in its incomplete state. once again everyone’s doing a top job of pulling this together for everyone, and a lot has been done this week, including a fully finished model for our huntermite creature!. here’s what the team have been up to: john – lead designer this week i have been reviewing the game for priority and prepping to take the latest build (with a number of bug fixes) to the epic games center on monday for 45 people to blast through it and give it a good playtest! matt – art director so i’ve gotten to the stage where i’m adding embellishments to certain sections of the drop pod, venting atmosphere when you open the airlock, certain amb

URL analysis for edenstargame.com


https://www.edenstargame.com/june-development-update-3-4/
https://www.edenstargame.com/#content
https://www.edenstargame.com/media/
https://www.edenstargame.com/game/
https://www.edenstargame.com/page/2/
https://www.edenstargame.com/archive
https://www.edenstargame.com/june-development-update-4-3/
https://www.edenstargame.com/june-development-update-2-4/
https://www.edenstargame.com/community/
nvidia.co.uk

Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;

Domain Name: EDENSTARGAME.COM
Registry Domain ID: 1759281697_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.meshdigital.com
Registrar URL: http://www.domainbox.com
Updated Date: 2015-11-09T00:00:00Z
Creation Date: 2012-11-14T00:00:00Z
Registrar Registration Expiration Date: 2020-11-14T00:00:00Z
Registrar: MESH DIGITAL LIMITED
Registrar IANA ID: 1390
Registrar Abuse Contact Email: [email protected]
Registrar Abuse Contact Phone: +1.8779770099
Reseller: Powered By Penguins
Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Registry Registrant ID:
Registrant Name: John Tearle
Registrant Organization: John Tearle
Registrant Street: Mearse Lane
Registrant City: Birmingham
Registrant State/Province: West Midlands
Registrant Postal Code: B45 8DB
Registrant Country: GB
Registrant Phone: +44.07737751179
Registrant Phone Ext:
Registrant Fax Ext:
Registrant Email: [email protected]
Registry Admin ID:
Admin Name: John Tearle
Admin Organization: John Tearle
Admin Street: Mearse Lane
Admin City: Birmingham
Admin State/Province: West Midlands
Admin Postal Code: B45 8DB
Admin Country: GB
Admin Phone: +44.07737751179
Admin Phone Ext:
Admin Fax Ext:
Admin Email: [email protected]
Registry Tech ID:
Tech Name: John Tearle
Tech Organization: John Tearle
Tech Street: Mearse Lane
Tech City: Birmingham
Tech State/Province: West Midlands
Tech Postal Code: B45 8DB
Tech Country: GB
Tech Phone: +44.07737751179
Tech Phone Ext:
Tech Fax Ext:
Tech Email: [email protected]
Name Server: ns.mainnameserver.com
Name Server: ns2.mainnameserver.com
DNSSEC: unsigned
URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/
>>> Last update of WHOIS database: 2017-07-12T00:31:47Z <<<

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LACK OF A DOMAIN RECORD IN THE WHOIS DATABASE DOES
NOT INDICATE DOMAIN AVAILABILITY.

  REGISTRAR MESH DIGITAL LIMITED

  REFERRER http://www.meshdigital.com

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =edenstargame.com

  PORT 43

  SERVER whois.meshdigital.com

  ARGS edenstargame.com

  PORT 43

  TYPE domain

DOMAIN

  NAME edenstargame.com

NSERVER

  NS.MAINNAMESERVER.COM 79.170.40.2

  NS2.MAINNAMESERVER.COM 79.170.43.3

STATUS
clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
clientTransferProhibited https://icann.org/epp#clientTransferProhibited
clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited

  CHANGED 2015-11-09

  CREATED 2012-11-14

  EXPIRES 2020-11-14

  REGISTERED yes

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